I'm Vladislav Shorodok, A Curious Computer Engineering Student,
With A Strong Background In Full-Stack Development, Games & Machine Learning.

About

About Me

My name is Vladislav Shorodok. I'm a Computer Engineering student at Stefan cel Mare University of Suceava (Romania), with a strong interest in digital technologies, software design and web development.

I'm passionate about building things end to end — from full-stack web platforms and REST APIs, to game mechanics in Unity, to reinforcement-learning agents that teach themselves to park a car. I care a ton about how products look, function and grow, and about the learnings they teach us along the way.

Outside of code, I enjoy spending time with family and friends, being outdoors, and always finding something new to learn.

Contacting

Email me directly at vlad.shorodok14@gmail.com, it's the best way to reach out to me.

Alternatively, you can call or message (inc. WhatsApp) me on (+40) 728-34-95-32.

Skills

Languages

PythonJavaC/C++C#HTMLCSSJavaScriptSQL

Frameworks & Libraries

Spring BootReactStable-Baselines3GymnasiumPydanticUnity

Tools & Systems

GitREST APIsJSONMySQLLinux / macOSCoppeliaSim

Experience

My professional journey so far, and the things it taught me

Internship

Computer Engineering Practice

POWERTRACE SRL — Suceava, Romania
May 2026 – June 2026
  • Engineered a C# Windows Forms application interfacing with hardware components to establish a GSM-triggered Wake-on-LAN system.
  • Authored comprehensive technical documentation outlining system architecture, component integrations and operational workflows.
  • Conducted functional testing and debugging to verify consistent remote system activation and accurate error handling during hardware communication.
C#Windows FormsGSMWake-on-LANHardware
University

Computer Engineering Student

Stefan cel Mare University of Suceava
October 2023 – Present
  • Developed object-oriented applications utilizing C++ and C# while applying core OOP principles.
  • Designed and implemented relational databases using MySQL and optimized SQL queries.
  • Built responsive frontend web interfaces using HTML, CSS and JavaScript.
  • Programmed video games using Unity and C#, implementing gameplay mechanics and engine-specific logic.
  • Operated within Linux environments for development and code compilation tasks, with Git for version control.
C++C#MySQLHTMLCSSJavaScriptUnityGitLinux

Education

The academic foundation shaping my technical expertise

Degree

Bachelor of Engineering in Computer Engineering

Stefan cel Mare University of Suceava — Faculty of Electrical Engineering and Computer Science
October 2023 – June 2027 · Suceava, Romania

Studying computer systems, algorithms and software engineering — with hands-on coursework in object-oriented programming (C++/C#), relational databases, web development, game development and machine learning.

Certifications
  • Quality Assurance — freeCodeCamp (Jul 2026)
  • B1 English for Developers — freeCodeCamp (Mar 2026)

Projects

A showcase of my recent work and the technologies I'm passionate about

E-commerce Management Platform preview EC

E-commerce Management Platform

March 2026 – April 2026 · Full-Stack · DevOps

A full-stack web application for inventory and order management built with a Spring Boot backend and React frontend. Designed REST APIs handling bidirectional relational mapping, architected a layered MySQL persistence stack, automated CI/CD pipelines via GitHub Actions for multi-stage Docker builds, and authored Kubernetes manifests enabling zero-config, CPU-autoscaled cluster deployments.

JavaSpring BootReactMySQLREST APIsGitHub ActionsDockerKubernetes
Automatic Parking System preview RL

Automatic Parking System

April 2026 – June 2026 · Academic Project · Machine Learning

A Reinforcement Learning agent built with Python and Stable-Baselines3 (PPO) that autonomously parallel parks a vehicle. Engineered a custom Gymnasium environment featuring a multi-input observation space combining 1D vehicle proximity states and 2D camera images, and integrated the CoppeliaSim 3D physics engine via the ZeroMQ Remote API with synchronous stepping for high-performance, accurate simulation training.

PythonStable-Baselines3PPOGymnasiumCoppeliaSimZeroMQ
Steel Horizon preview SH

Steel Horizon

November 2025 – January 2026 · Academic Project · Game Dev

A Unity game developed by a three-member team where I served as the Game Programmer. Engineered gameplay mechanics, control systems and user input management, applying Object-Oriented Programming principles to architect modular systems based on Unity scripts and components. Used Unity Version Control to collaborate effectively and document project evolution.

UnityC#OOPUnity Version Control
GSM-Triggered Wake-on-LAN preview IoT

GSM-Triggered Wake-on-LAN

May 2026 – June 2026 · Industry Practice · Hardware

An engineering practice project at POWERTRACE SRL: a C# Windows Forms application interfacing with hardware components to power on remote systems through GSM calls. Includes comprehensive technical documentation of the system architecture and functional testing verifying consistent remote activation with accurate error handling during hardware communication.

C#Windows FormsGSMWake-on-LANHardware Integration